Game Development Reference
In-Depth Information
Tip To stay up to date with what's happening in the cocos2d community, I re-
commend following cocos2d on Twitter: http://twitter.com/
cocos2d .
While you're at it, you might want to follow me and Kobold2D as well: ht-
tp://twitter.com/gaminghorror
http://twitter.com/kobold2d
Next, enter cocos2d in Twitter's search box and then click the “Save this
search” link. That way, you can regularly check for new posts about cocos2d
with a single click. More often than not, you'll come across useful cocos2d-re-
lated information that would otherwise have passed you by. And you'll defin-
itely get to know your fellow developers who are also working with cocos2d.
Once your game is complete and released on the App Store, you can even promote it
on the cocos2d web site. At the very least, you'll get the attention of fellow developers
and ideally valuable feedback.
Why
Use
Kobold2D
over
cocos2d-
iphone?
First of all, it's a lot easier to get started with cocos2d-iphone development if you use
Kobold2D from the start. You only need to run the Kobold2D installer to get
everything you need: the source code, additional useful source code libraries, the tem-
plate projects, the documentation, the tools, and more. You can start a new project right
away.
You get 15 template projects instead of just 3, and all of them are ARC enabled. You'll
recognize that most of the template projects are variations of the projects you'll create
throughout the topic. So you'll feel right at home.
The most commonly used source code libraries are also integrated and ready to use.
This includes the cocos2d-iphone-extensions project, the Lua scripting language, Ob-
jectAL, iSimulate, SneakyInput, and more.
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