Game Development Reference
In-Depth Information
Chapter 1
Introduction
Have you ever imagined yourself writing a computer game and being able to make
money selling it? With Apple's iTunes App Store and the accompanying mobile iPhone,
iPod touch, and iPad devices, doing that is now easier than ever. Of course, that doesn't
mean it's easy—there's still a lot to learn about game development and programming
games. But you are reading this topic, so I believe you've already made up your mind to
take this journey. And you've chosen one of the most interesting game engines to work
with: cocos2d for iOS.
Developers using cocos2d come from a huge variety of backgrounds. Some, like me,
have been professional game developers for years, or even decades. Others are just start-
ing to learn programming for iOS devices or are freshly venturing into the exciting field
of game development. Whatever your background might be, I'm sure you'll get
something out of this topic.
Two things unite all cocos2d developers: we love games, and we love creating and pro-
gramming them. This topic pays homage to that, yet doesn't forget about the tools that
help ease the development process. Most of all, you'll be making games that matter
along the way, and you'll see how this knowledge is applied in real game development.
You see, I get bored by topics that spend all their pages teaching me how to make yet
another dull Asteroids clone using some specific game-programming API (application
programming interface. What's more important, I think, are game-programming con-
cepts and tools—the things you take with you even as APIs or your personal program-
ming preferences change. I've amassed hundreds of programming and game develop-
ment topics over 20 years. The topics I value the most to this day are those that went
beyond the technology and taught me why certain things are designed and programmed
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