Game Development Reference
In-Depth Information
Figure 3-11 . The CCActionInterval class hierarchy with subclasses of CCActionEase and CCGridAction omitted
// have myNode move to 100, 200 and arrive there in 3 seconds
CCMoveTo* move = [CCMoveTo actionWithDuration:3 position:CGPointMake(100, 200)];
[myNode runAction:move];
 
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