Game Development Reference
In-Depth Information
Note You can't add a CCSpeed action to a CCSequence action, because you
can only use actions derived from CCFiniteTimeAction in a sequence.
Interval Actions
Because most actions happen over time, such as a rotation for three seconds, you'd
normally have to write an update method and add variables to store the intermediate
results. The CCActionInterval actions shown in Figure 3-11 wrap this kind of lo-
gic for you and turn it into simple, parameterized methods:
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