Game Development Reference
In-Depth Information
In this chapter, we covered:
• Some of the main SketchUp modeling and ediing tools
• Creaing groups and components for quick modeling
• The main texturing techniques for ultra realisic textures
• How to model from a texture
• Making varied use of the same texture
• How to prepare "game-ready" models
• How to export your file
I hope you enjoyed yourself. You should be proud of what you've achieved. In the next
chapter, you're going to apply these skills to game level design.
 
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