Game Development Reference
In-Depth Information
4. Select and delete all the faces that have a plank going over the top. Do the same
with the botom.
Go to Window ¦ Outliner , and in the Outliner Pallet select the two pallet_boards
components and select Unhide from the right click menu.
6. Double click to edit the top component. Pull a box all round the geometry with
the Select tool to select all geometry, then right click and select Intersect Faces ¦
With Model .
This creates faces at all the points where the planks intersect the cross members.
Delete all the overlapping faces again as shown:
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