Game Development Reference
5. Now, do this for each face that has no texture yet. Remember that the botom
planks are a Component copy of the upper planks, so there's no need to
6. Now to texture the planks' ends. Select the first face and start moving the texture
as before. Line up one of the long planks so that it covers all the planks' ends. See
the next screenshot. The plank texture is highlighted with a rectangle.
Now when you sample this face, you can paint the texture to each of the other
planks' ends, and they will pick up the texture posiion you just created.