Game Development Reference
9. Click here and move the mouse to resize the image. Click again when the image
looks about the right size for a pallet in relaion to the person.
10. Click the person and hit delete .
11. Now we need to resize the pallet more exactly. Click on the Tape Measure Tool
buton. Click on one corner of the texture and then move along the longest side of
the pallet and click again at the corner.
12. This gives you the current measurement of the texture. Now type in the
measurement you want this to be. Type 1.2 and hit Enter .
13. When asked to resize the model, click on Yes .
14. Go to Camera ¦ Parallel Projecion . Now click the Top view buton. You can
now see the texture from top down.
15. Go to File ¦ Save and type in the filename pallet_MASTER . Click on Save .
What just happened?
You have set up a SketchUp project with the filename pallet_MASTER in which you will do
all your modeling. You will create the finished asset later, or several versions of it, from this
main file, but the file itself remains only accessible to you. You set the units to meters and
imported your texture image to start modeling from.
Modeling from the texture
Your texture is correctly scaled because it was taken from a photo of a real world object.
So, when you provide the measurement of only one side of it, the rest is also okay. All you
need to do now is transfer this two-dimensional texture into a three-dimensional SketchUp
model, or Mesh . You do this by drawing shapes over the texture and then pulling them into
a 3D shape.
Time for action - basic 3D geometry
1. Right click on the texture image and select Explode . This turns the image into a
rectangle of geometry that you can model with.
2. Use the mouse wheel to zoom in to the botom let-hand side of the pallet. Click
on the Line tool, or press L .