Game Development Reference
In-Depth Information
What just happened?
You just made a textured, high-polygon human in MakeHuman, crunched the polygons down
to a manageable level, and imported it into SketchUp. He is now there in all his low-polygon
glory, texture and all. Here's a quick render in Shaderlight so you can see the realism even
with vastly reduced polygons. You can now use him as a dressmaker's doll to help you model
assets such as armor, weapons, or clothing, or work on him much in the same way as you did
with the terrain and the car to create a game character or monster.
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