Game Development Reference
In-Depth Information
6. As you can see in the previous screenshot, the left-hand side of the building is sill
partly above the terrain. You can now either move the building down further, edit the
terrain to make it higher at that point, or extend that part of the building downward.
7. The rest of our building looks absolutely fine partly buried in the ground, as you can
see to the right of the image, and the windows are well above ground level, so in
this case I'll just drop the building down a litle so that the door touches the terrain.
8. In the case of the next one, lots of the windows are ending up geing covered, so
let's put the building on top of a retaining wall. To edit a building in-situ, it's best to
select View ¦ Component Edit ¦ Hide Rest Of Model .
 
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