Game Development Reference
Why Use SketchUp?
Imagine you're in Los Angeles. You're siing at a round table covered with expensive
champagne and caviar. Brad Pit and Angelina Jolie are siing opposite you, and you've
been geing on like old friends. That's natural—you spent four months with them last
Summer. On stage, Kevin Spacey announces the winner of this year's Oscar for Best Director.
It's you. As you stand and make your way to the podium you feel familiar nerves. You begin
your acceptance speech, "This is really embarrassing for me as I'm not even a film director,
and I'm really running out of things to say now—I've already been up here seven imes.
So, I'll tell you how this whole amazing journey started for me. It started with a book called
SketchUp for Game Design."
You might think that the journey you're staring with this topic will end with only some
mods on your favorite game. Or you might expect, at the most, to sell some game assets
on the Internet. You may not have bargained for this introducion. However, it is well within
the realm of possibility. Last ime you unwrapped and installed a new 3D game, you probably
noiced the unbelievable realism that is now achieved in game design. This realism is due to
the assets contained in the game, as well as the effects provided by the game engine. Due
to the magniicent computaional power hidden in just an average gaming computer, these
assets are now approaching the same detail level of those used in ilm animaion. In other
words, CG film and game assets will no longer be any different.
When you have completed the projects in this topic, you will be able to create 3D
worlds— whether for games, visualizaion, or ilm. Your assets will be indisinguishable
from real world arifacts. You will be documening the world in 3D computer space. Given
that it is said the future of ilm and gaming will ulimately bring the two together, you
could find yourself becoming a master of both!