Game Development Reference
The previous image is a quick render in Shaderlight, a free rendering plugin, and the
SketchUp version shown next.
What just happened?
You've created an asset using the simple but efecive image modeling method that SketchUp
is so good at. You did this by simply creaing a 3D outline and then Push/Pulling parts of
it unil you got the shape you wanted. You also learned a trick to allow you to use a single
plan image, without the side views, to texture your model. There are lots of props that can
benefit from this method.