Game Development Reference
12. Now in GIMP, open your wrench image and use the Smudge tool to smudge the
colour at the edges of the wrench outwards as much as you can, like so.
13. Save the image with a new name. Now here comes the trick. This trick allows you to
model most 3D objects without any more than a single photo view of the object.
14. In SketchUp go to the Materials pallet. Select your photo of the wrench and go to
the edit tab. Click Browse, and load in the blurred version of the image.
15. Select just the botom face of your wrench. Now use the Scale tool and carefully
expand it slightly in one direcion, using the Ctrl key ( Cmd on the Mac) to scale
about the center, as you can see here.