Game Development Reference
In this chapter you will learn how to:
• Build a fence with posts and wire mesh
• Quickly generate believable buildings
• Import and clean up 3D-Warehouse models for game use
• Generate quick standard assets such as barrels and tools
Along the way you'll pick up loads more SketchUp skills. You'll also pracice what you already
know from the previous chapters.
Rough and ready fencing
There's nothing beter than some fencing when you want to keep the player out of areas
you've not had ime to ill with assets. There's a fringe beneit, too. The more you keep them
away, the more they will try to get in, which keeps them playing. Fencing also looks good, but
only when you follow my one-step plan:
• Make it as grubby as you can
Yes, make it as grubby, shabby, and broken down as is allowable within your overall game
style. There's nothing more appealing in games than old broken stuff. Having old, broken,
messy stuff lying around everywhere makes us feel like we're really living in the game. I used
to really live when I was a student.
Time for action - making fencing with SketchUp's materials
We've not yet used the materials much that came bundled with SketchUp. If you haven't
downloaded the full extended set yet, head over to Chapter 2 , Tools that Grow on Trees now
and find out how.
1. In SketchUp open up a default template with a 2D person present to help you with
scale. Select the meters template.
2. Draw a rectangle and type 0.2,0.2 and hit Enter .
3. Push/Pull to a litle over the height of the person.
4. Now, make it into a component and copy it for a distance of 2m.
5. Draw a rectangle from the botom of one pillar to almost the top of the next pillar,
as you can see in the next screenshot: