Game Development Reference
5. Wait a litle while SketchUp decides how it's going to proceed. There's a progress
bar at the botom of your window.
You can now move the mouse up and down to stamp the selected shape onto your
terrain, as you can see next:
7. The 2m offset is applied as an embankment. The idea here is to make the area look
like it's been built up, and cut out of the terrain. Move the mouse unil you get the
best balance of cut and fill, then click to exit. You can see mine from another angle
here. The front is built up and the back and right side are cut in to the hillside; this
is an average level of the two.