Game Development Reference
12. Deselect Create new image and click OK . The image is iled to form a texture of
the same size as your map texture. Use Filters ¦ Enhance ¦ Unsharp Mask now if
13. Use Colours ¦ Auto ¦ White balance to correct the contrast.
What just happened?
You've just taken another giant leap forward in your game art skills. You now know how to
create seamlessly iled textures, and how to repeat them within GIMP to cover any given size
of image. You started with the basic textures from the CGTextures store and added two of
them together. You then masked of part of the overlapping image to blend it into the image
below. This is the main technique you will need for the creaion of any texture on GIMP, and
will serve you well for years to come. Using Layers with Masks is also the key to producivity
in texturing, and will open the door to many other skills and techniques.
You have learned how to heal an image by Cloning areas of the image to somewhere else.
Now it's ime to introduce this ile-able texture to our main map image.
Time for action - filling selected areas with textures
1. Go to Select ¦ All and then Edit ¦ Copy .
2. Switch to your Map_Master project and go to Edit ¦ Paste .
3. Right-click your pasted item in the Layer Pallet and select New Layer .
4. You now have three layers. Label them as shown next by right-clicking and selecing
Edit Layer Atributes .